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LABlearning - media based learning - game based learning

Media based learning - the framework (by Jan Gejel)
Learning games in education (by Jan Gejel)
 
COMPUTER CLUBHOUSE INSPIRATION
- for LABlearning, media based learning, game based learning, and for establishing a Computer Clubhouse for young people
Here we offer you a lot of inspiration on Computer Clubhouse learning, LABlearning and media based learning in general.
Games and learning
Pathways for media based learning
Media based learning - in short
Guidance on establishing a Computer Clubhouse, or a similar media based learning facility for young people
Computer Clubhouse in a few words ENGLISH - 1 page hand-out
Computer Clubhouse in a few words ITALIAN - 1 page hand-out
European Commission on User-Centred Design
Computer Clubhouse Network website
Marc Prensky website

Computer Clubhouse presentations

Computer Clubhouse introduction - Power Point
Computer Clubhouse at a glance - PDF
Computer Clubhouse mentor - PDF
Computer Clubhouse Salt inspiration - PDF
Computer Clubhouse in Spanish - PDF

Computer Clubhouse theory

Resnick - Rethinking Learning - PDF
MIT Media Lab - Access is not enough - PDF
Resnick - Technological Fluency - PDF

Computer Clubhouse hand-outs
CC guiding principles - PDF
CC technology fluency - PDF
CC designing - PDF
CC motivation - PDF
CC reflection - PDF
CC social networks - PDF
CC structure - PDF

Game based learning inspiration
PRENSKY - Changing Paradigms - PDF
PRENSKY - Digital Natives, Digital Immigrants - PDF
PRENSKY - How to teach with technology - PDF
PRENSKY - Programming Is the New Literacy - PDF
PRENSKY - Students as Designers
What can we learn from serious computer games?

LABlearning inspiration
LABlearning Denmark hand-out
EU Comenius 2011 LABlearning
Scandinavian Game Developers hand-out
Further information about the material and the projects:
Jan Gejel on jan.gejel@skolekom.dk

LABLEARNING COLLEGE
The College is involved in many different projects and applications establishing media based and problem based learning settings for our non-academic students.
These experiments aim to prevent drop-out and produce a much higher learning motivation among the young students - and, to enhance their learning capacity and interest.



Examples of the College's activities are:
- LABlearning experiments at the College, supported by the Danish Ministry of Education
- Developing new LABlearning competences among the College teachers, supported by the Region of Central Denmark
- developing high quality learning games, such as BODYexplorer, expected to be financed by major Danish private funds
- expanding the markets for learning games and offering young game developers support and mentoring, expected to be supported by the EU KASK InterReg
- the EU Commenius LABlearning project, submitted to the Commission in February 2011
- initiating a national campaign in Denmark facilitating the meeting of educations and game developers




You can take a look at the small hand-outs below, and if you wish to know more about this experimental work at the College, you are most welcome to contact:
Jan Gejel on jan.gejel@skolekom.dk
or
Marie Lousie Daugaard on sskaMLD@sosuaarhus.dk

Scandinavian Game Developers hand-out
BODYexplorer Online Educa Berlin hand-out
EU Comenius LABlearning hand-out
LABlearning College hand-out
 
Graphics by Computer Clubhouse Network and Zlatan, Sofia, Bulgaria

 

 

If you are really interested in what we are doing these day, take a moment to study the NEWS section !!!