| Please help update our small library...! Thanks |
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| Readings - a recommendation list |
| SPECIAL |
| Learning games in education |
| Outstanding literature on media based learning and didactics |
| Computer Clubhouse success stories |
Why is virtual games producing extreme learning skills in young people? - inspiration for workshop discussions...
Jan Gejel |
Gaming and assessment - where the light is bad
James Paul Gee and David Shaffer |
| International Journal of Game-Based Learning |
| What can we learn from serious computer games? |

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| sosuMedia ON MEDIA BASED LEARNING |
| Pathways of media based learning |
| Computer Clubhouse at a glance |
| Computer Clubhouse in a few words |
| LABlearning - Hand-out |
| LABlearning - Inspiration Hand-out |
| LABlearning principles |
| Media based learning |
| Parameters of innovative learning settings |
| The learning potentials of computer gaming |
| Virtual gaming and learning skills |
| What does games in learning mean |

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BOOKS
Google the book and read the summary... |
Computer Games - text, narrative and play
Carr, Buckingham, Burn, Schott
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What video games have to teach us about learning...
James Paul Gee |
Understanding video games
Egenfeldt-Nielsen, Heide Smith, Tosca |
Reality is broken
Jane McGonigal |
Understanding the digital generation
Jukes, McCain, Crockett
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Don't bother me mom - I'm learning!
Marc Prensky |
Teaching digital natives
Marc Prensky |
Digital game based learning
Marc Prensky |
A clash between game and narrative
Jesper Juul
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Educational potential of computer games
Egenfeldt-Nielsen |

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FURTHER BOOK READINGS
Google the book and read the summary... |
A New Culture of Learning
Douglas Thomas
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Rethinking how students learn
James Bellanca |
Rethinking Education in the Age of Technology
Allan Collins
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Out of Our Minds: Learning to be Creative
Ken Robinson |
Hanging Out, Messing Around, and Geeking Out
Mizuko Ito |
Good Video Games and Good Learning
James Paul Gee |
Video Games and Learning
Kurt Squire |
The Ultimate Guide to Video Game Writing and Design
Flint Dille |
Fun Inc.: Why Gaming Will Dominate the Twenty-First Century
Tom Chatfield |
A Casual Revolution: Reinventing Video Games and Their Players
Jesper Juul |
Serious Games: Games That Educate, Train, and Inform
David Michael |
Communities of Play
Celia Pearce |
Language and Learning in the Digital Age
James Paul Gee |
Replay: The History of Video Games
Tristan Donovan |
The Multiplayer Classroom: Designing Coursework as a Game
Lee Sheldon |
Learning Online with Games, Simulations, and Virtual Worlds
Clark Aldrich |
The End of Education: Redefining the Value of School
Neil Postman |
Producing Games: From Business and Budgets to Creativity and Design
D S. Cohen |
Half-Real: Video Games between Real Rules and Fictional Worlds
Jesper Juul |
Women and Gaming: The Sims and 21st Century Learning
James Paul Gee |
The Ecology of Games
Katie Saken (ed.) |

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PAPERS
Open the document and read the summery...
We recommend to start with the highlighted papers
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| 10 commandments of Online Games |
| A Certain Level of Abstraction |
| A Realistic Reaction System |
| Aesthetic Ideals of Gameplay |
| Alternate Reality Gaming in Primary School |
| Applied Ludology |
| Authentic Learning Experiences Through Play |
| Collaboration, Creativity and Learning in a Play Community |
| Conflict management in multiplayer communities |
| Critical Game Projects |
| Designing Games to Effect Social Change |
| Designing games to help people become... |
| Digital Games - A Motivational Perspective |
| Digital Games for Education |
| Emergent authorship |
| Empirical Study of the Player |
| Evaluating Interactive Entertainment using Breakdown |
| eVITA Serious Games |
| Examination of the Gameplay |
| Experiential narrative |
| Extending soft models to game design |
| Families matter - designing media for a digital age |
| First Person Point of View |
| Framing Virtual Law |
| From Simulation to Imitation |
| Game Mediated Communication |
| Game Studies Meets Game Criticism |
| Game, Motivation, and Effective Learning |
| Gaming DNA – On Narrative and Gameplay |
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| Glitch Game Testers |
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| Good video games and good learning |
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| Heart of gameness |
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| Historicising the Computer Game |
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| Interaction Manifestations |
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| Interactive Digital Storytelling |
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| Interactive Story Writing in the Classroom |
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| Learning in Multi-User Virtual Environments |
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| Living Forest Game Design Case |
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| Ludology Meets Narratology |
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| Ludology-Narratology Debate |
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| Model for Videogame Gameplay |
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| Motivations of Play in MMORPGs |
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| Narrative in Online Games |
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| Nature of Game Design |
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| Newsgames |
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| OceanQuest - A University-Based Serious Game |
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| On the Edge of Reality |
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| Open-Ended Video Games |
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| Seymour Papert: Child Power - Keys to the New Learning |
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| Seymour Papert: Children, Games, and Learning |
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| Seymour Papert: Ghost in the Machine |
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| Seymour Papert: School's Out |
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| Patterns for Game Dialogues |
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| Play it for Real |
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| Playing your network |
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| Productive Play |
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| Resnick - Edutainment No Thanks |
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| Resnick - Technology, Play, and the Creative Society |
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| Spontaneous Communities of Learning |
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| Teacher roles in learning games |
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| The Business Model Influence on MMOG Design |
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| The Creation of Video Games in School |
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| The Ethics of Computer Game Design |
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| The Leisure of Serious Games |
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| Three Different Foci in the Design of Serious Games |
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| Towards a Game Theory of Game |
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| Toward an Ecology of Gaming |
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| Transgressive Play and The Implied Player |
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| Video Games - A Significant Cognitive Artifact |
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| Video Games and the Futur of Learning |
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| Video games in context - An ethnographic study |
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| Western Modes of Videogame Production |
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| Where Do Game Design Ideas Come From |
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| Why gamers donʼt learn more |
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| Please contribute to the web section - send your link to jan.gejel@skolekom.dk - thanks ! |
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| RESOURCEFUL WEBSITES |
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| Digital Media and Learning |
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| MIT Media Lab |
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| Intel Computer Clubhouse Network |
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| Media and Learning EU |
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| Games, Learning, Society |
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| Games for Change |
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| Serious Games DK |
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| Game Developers Conference™ Europe |
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| Marc Prensky |
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| Center for Computer Games Research Copenhagen |
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| Game Research |
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| Game Studies |
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| Educational Games Research |
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| Seriuos Games Market |
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| GAME DESIGN |
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| Google the book and read the summary... |
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The Art of Game Design
Jesse Schell |
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Rules of Play: Game Design Fundamentals
Katie Salen |
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The Game Design Reader: A Rules of Play Anthology
Katie Salen |
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Critical Play: Radical Game Design
Mary Flanagan |
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Game Writing: Narrative Skills for Videogames
Chris Bateman |
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