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Learning games
Game based learning
Social gaming


Understanding computer games
and their learning potentials


- A resource centre for teachers, educations
and learning game developers

Graphics by Zlatan

Please help update our small library...! Thanks
Readings - a recommendation list
SPECIAL
Learning games in education
Outstanding literature on media based learning and didactics
Computer Clubhouse success stories
Why is virtual games producing extreme learning skills in young people? - inspiration for workshop discussions...
Jan Gejel
Gaming and assessment - where the light is bad
James Paul Gee and David Shaffer
International Journal of Game-Based Learning
What can we learn from serious computer games?




sosuMedia ON MEDIA BASED LEARNING
Pathways of media based learning
Computer Clubhouse at a glance
Computer Clubhouse in a few words
LABlearning - Hand-out
LABlearning - Inspiration Hand-out
LABlearning principles
Media based learning
Parameters of innovative learning settings
The learning potentials of computer gaming
Virtual gaming and learning skills
What does games in learning mean



BOOKS

Google the book and read the summary...
Computer Games - text, narrative and play
Carr, Buckingham, Burn, Schott
What video games have to teach us about learning...
James Paul Gee
Understanding video games
Egenfeldt-Nielsen, Heide Smith, Tosca
Reality is broken
Jane McGonigal
Understanding the digital generation
Jukes, McCain, Crockett
Don't bother me mom - I'm learning!
Marc Prensky
Teaching digital natives
Marc Prensky
Digital game based learning
Marc Prensky

A clash between game and narrative
Jesper Juul

Educational potential of computer games
Egenfeldt-Nielsen



FURTHER BOOK READINGS

Google the book and read the summary...

A New Culture of Learning
Douglas Thomas

Rethinking how students learn
James Bellanca
Rethinking Education in the Age of Technology
Allan Collins
Out of Our Minds: Learning to be Creative
Ken Robinson
Hanging Out, Messing Around, and Geeking Out
Mizuko Ito
Good Video Games and Good Learning
James Paul Gee
Video Games and Learning
Kurt Squire
The Ultimate Guide to Video Game Writing and Design
Flint Dille
Fun Inc.: Why Gaming Will Dominate the Twenty-First Century
Tom Chatfield
A Casual Revolution: Reinventing Video Games and Their Players
Jesper Juul
Serious Games: Games That Educate, Train, and Inform
David Michael
Communities of Play
Celia Pearce
Language and Learning in the Digital Age
James Paul Gee
Replay: The History of Video Games
Tristan Donovan
The Multiplayer Classroom: Designing Coursework as a Game
Lee Sheldon
Learning Online with Games, Simulations, and Virtual Worlds
Clark Aldrich
The End of Education: Redefining the Value of School
Neil Postman
Producing Games: From Business and Budgets to Creativity and Design
D S. Cohen
Half-Real: Video Games between Real Rules and Fictional Worlds
Jesper Juul
Women and Gaming: The Sims and 21st Century Learning
James Paul Gee
The Ecology of Games
Katie Saken (ed.)




PAPERS

Open the document and read the summery...

We recommend to start with the highlighted papers

10 commandments of Online Games
A Certain Level of Abstraction
A Realistic Reaction System
Aesthetic Ideals of Gameplay
Alternate Reality Gaming in Primary School
Applied Ludology
Authentic Learning Experiences Through Play
Collaboration, Creativity and Learning in a Play Community
Conflict management in multiplayer communities
Critical Game Projects
Designing Games to Effect Social Change
Designing games to help people become...
Digital Games - A Motivational Perspective
Digital Games for Education
Emergent authorship
Empirical Study of the Player
Evaluating Interactive Entertainment using Breakdown
eVITA Serious Games
Examination of the Gameplay
Experiential narrative
Extending soft models to game design
Families matter - designing media for a digital age
First Person Point of View
Framing Virtual Law
From Simulation to Imitation
Game Mediated Communication
Game Studies Meets Game Criticism
Game, Motivation, and Effective Learning
Gaming DNA – On Narrative and Gameplay  
Glitch Game Testers  
Good video games and good learning  
Heart of gameness  
Historicising the Computer Game  
Interaction Manifestations  
Interactive Digital Storytelling  
Interactive Story Writing in the Classroom  
Learning in Multi-User Virtual Environments  
Living Forest Game Design Case  
Ludology Meets Narratology  
Ludology-Narratology Debate  
Model for Videogame Gameplay  
Motivations of Play in MMORPGs  
Narrative in Online Games  
Nature of Game Design  
Newsgames  
OceanQuest - A University-Based Serious Game  
On the Edge of Reality  
Open-Ended Video Games  
Seymour Papert: Child Power - Keys to the New Learning  
Seymour Papert: Children, Games, and Learning  
Seymour Papert: Ghost in the Machine  
Seymour Papert: School's Out  
Patterns for Game Dialogues  
Play it for Real  
Playing your network  
Productive Play  
Resnick - Edutainment No Thanks  
Resnick - Technology, Play, and the Creative Society  
Spontaneous Communities of Learning  
Teacher roles in learning games  
The Business Model Influence on MMOG Design  
The Creation of Video Games in School  
The Ethics of Computer Game Design  
The Leisure of Serious Games  
Three Different Foci in the Design of Serious Games  
Towards a Game Theory of Game  
Toward an Ecology of Gaming  
Transgressive Play and The Implied Player  
Video Games - A Significant Cognitive Artifact  
Video Games and the Futur of Learning  
Video games in context - An ethnographic study  
Western Modes of Videogame Production  
Where Do Game Design Ideas Come From  
Why gamers donʼt learn more  



 
Please contribute to the web section - send your link to jan.gejel@skolekom.dk - thanks !  
RESOURCEFUL WEBSITES  
Digital Media and Learning  
MIT Media Lab  
Intel Computer Clubhouse Network  
Media and Learning EU  
Games, Learning, Society  
Games for Change  
Serious Games DK  
Game Developers Conference™ Europe  
Marc Prensky  
Center for Computer Games Research Copenhagen  
Game Research  
Game Studies  
Educational Games Research  
Seriuos Games Market  



 
GAME DESIGN  
Google the book and read the summary...  
The Art of Game Design
Jesse Schell
 
Rules of Play: Game Design Fundamentals
Katie Salen
 
The Game Design Reader: A Rules of Play Anthology
Katie Salen
 
Critical Play: Radical Game Design
Mary Flanagan
 
Game Writing: Narrative Skills for Videogames
Chris Bateman
 
   
   
WHY BOTHER ???
 
Because the old industrial classroom doesn't work for the new digital generations of young people

Because learning games include all the learning to learn skills recommended by the European Commission

Because learning games are not about playing computer games, but about didactics

Because learning games and social gaming match the mental state of digital youth

Because media based learning can help fight drop-out and support non-academic learners

Because learning games and social gaming offer new learning pathways at all levels: individual gaming, team based gaming, game based didactics, community based learning

Because learning games go beyond consumption and offer young people participation in development, design and production of their own games: learning through game design


Still don't get it? - Let's talk: jan.gejel@skolekom.dk !!

 

 

 

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